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Mar 4 | News
Students at Virginia Tech’s Unmanned Systems Laboratory are perfecting an autonomous helicopter they hope will never be used for its intended purpose. Roughly six feet long and weighing 200 pounds, the re-engineered aircraft is designed to fly into American cities blasted by a nuclear weapon or dirty bomb.
Feb 22 | News
Built by university students in Missouri, the tractor-tread-equipped robot relies on an infrared camera and LIDAR technology to relay photographs of tight interior spaces like buildings or caves. Suitable for hunting terrorists or structural damage, the robots weighs about 200 pounds and costs $25,000. Future versions will likely get lighter and smaller.
12/7/2009 | News
The effort to correctly identify the location of 10 red balloons distributed around the United States attracted 4,300 teams vying for a $40,000 prize. The search tools were not sensors or satellite imagery, however. Social networking was the tool, and MIT found the most efficient solution on Sunday, called “recursive incentive structure”.
12/2/2009 | News
A recent AFOSR-funded technology should enable the Air Force to achieve advances in object and target detection technology by using sophisticated algebraic theories called groups, rings and fields. Better detection methods will allow for effective reviewing of photographic, video and radar images to facilitate military planning and order of battle.
6/15/2005 | Featured Articles
Battle simulations, in some form or another, have long been practiced. Their humble, yet important beginning can be traced back to as early as 1,000 B.C. and the creation of Wei Hai—a strategy-based game invented by Art of War author Sun Tzu—which used simple colored stones to depict armies and their movements. During this time, a four-sided board game from India, Chaturanga, used a roll of the dice to determine each player’s next maneuver.