Kinect-based virtual reality training promotes brain reorganization after stroke

Fri, 12/27/2013 - 1:11pm

This shows regions of interest in primary sensorimotor cortex of stroke patients were activated 12 weeks after Kinect-based virtual reality training. Image: Neural Regeneration ResearchThe Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. Recently, a study team from the First Affiliated Hospital, Sun Yat-sen Univ. in China has verified that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sensorimotor cortex. This study, reported in the Neural Regeneration Research, located the target brain region for Kinect-based virtual reality intervention and preliminarily explored the mechanism of the Kinect system for physical rehabilitation of upper limb dysfunction.

Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke

Source: Neural Regeneration Research


Share This Story

You may login with either your assigned username or your e-mail address.
The password field is case sensitive.