Team produces squeezed light using silicon micromechanical system
One of the many counterintuitive and bizarre insights of quantum mechanics is that even in a vacuum—what many of us think of as an empty void—all is not completely still. Low levels of noise, known as quantum fluctuations, are always present. Always, that is, unless you can pull off a quantum trick. And that's just what a team led by researchers at the California Institute of Technology (Caltech) has done. The group has engineered a miniature silicon system that produces a type of light that is quieter at certain frequencies—meaning it has fewer quantum fluctuations—than what is usually present in a vacuum.
This special type of light with fewer fluctuations is known as squeezed light and is useful for making precise measurements at lower power levels than are required when using normal light. Although other research groups previously have produced squeezed light, the Caltech team's new system, which is miniaturized on a silicon microchip, generates the ultraquiet light in a way that can be more easily adapted to a variety of sensor applications.
"This system should enable a new set of precision microsensors capable of beating standard limits set by quantum mechanics," says Oskar Painter, a prof. of applied physics at Caltech and the senior author on a paper that describes the system; the paper appears in Nature. "Our experiment brings together, in a tiny microchip package, many aspects of work that has been done in quantum optics and precision measurement over the last 40 years."
The history of squeezed light is closely associated with Caltech. More than 30 years ago, Kip Thorne, Caltech's Richard P. Feynman Prof. of Theoretical Physics, Emeritus, and physicist Carlton Caves (PhD '79) theorized that squeezed light would enable scientists to build more sensitive detectors that could make more precise measurements. A decade later, Caltech's Jeff Kimble, the William L. Valentine Prof. and prof. of physics, and his colleagues conducted some of the first experiments using squeezed light. Since then, the LIGO (laser interferometer gravitational-wave observatory) Scientific Collaboration has invested heavily in research on squeezed light because of its potential to enhance the sensitivity of gravitational-wave detectors.
In the past, squeezed light has been made using so-called nonlinear materials, which have unusual optical properties. This latest Caltech work marks the first time that squeezed light has been produced using silicon, a standard material. "We work with a material that's very plain in terms of its optical properties," says Amir Safavi-Naeini (PhD '13), a graduate student in Painter's group and one of three lead authors on the new paper. "We make it special by engineering or punching holes into it, making these mechanical structures that respond to light in a very novel way. Of course, silicon is also a material that is technologically very amenable to fabrication and integration, enabling a great many applications in electronics."
In this new system, a waveguide feeds laser light into a cavity created by two tiny silicon beams. Once there, the light bounces back and forth a bit thanks to the engineered holes, which effectively turn the beams into mirrors. When photons—particles of light—strike the beams, they cause the beams to vibrate. And the particulate nature of the light introduces quantum fluctuations that affect those vibrations.
Typically, such fluctuations mean that in order to get a good reading of a signal, you would have to increase the power of the light to overcome the noise. But by increasing the power you also introduce other problems, such as introducing excess heat into the system.
Ideally, then, any measurements should be made with as low a power as possible. "One way to do that," says Safavi-Naeini, "is to use light that has less noise."
And that's exactly what the new system does; it has been engineered so that the light and beams interact strongly with each other—so strongly, in fact, that the beams impart the quantum fluctuations they experience back on the light. And, as is the case with the noise-canceling technology used, for example, in some headphones, the fluctuations that shake the beams interfere with the fluctuations of the light. They effectively cancel each other out, eliminating the noise in the light.
"This is a demonstration of what quantum mechanics really says: Light is neither a particle nor a wave; you need both explanations to understand this experiment," says Safavi-Naeini. "You need the particle nature of light to explain these quantum fluctuations, and you need the wave nature of light to understand this interference."
In the experiment, a detector measuring the noise in the light as a function of frequency showed that in a frequency range centered around 28 MHz, the system produces light with less noise than what is present in a vacuum—the standard quantum limit. "But one of the interesting things," Safavi-Naeini adds, "is that by carefully designing our structures, we can actually choose the frequency at which we go below the vacuum." Many signals are specific to a particular frequency range—a certain audio band in the case of acoustic signals, or, in the case of LIGO, a frequency intimately related to the dynamics of astrophysical objects such as circling black holes. Because the optical squeezing occurs near the mechanical resonance frequency where an individual device is most sensitive to external forces, this feature would enable the system studied by the Caltech team to be optimized for targeting specific signals.